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	Two-Headed Troll
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		<h1 class="monster">Two-Headed Troll<br/><span class="type">Large natural humanoid </span><br/><span class="level">Level 10 Elite Brute<span class="xp"> XP 1000</span></span> </h1> <p class="flavor"><b>Initiative</b> +5 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Senses</b> Perception +7<br/><b>HP</b> 264; <b>Bloodied</b> 132<br/><b>Regeneration</b> 10 (if the troll takes acid or fire damage, regeneration does not function until the end of its next turn)<br/><b>AC</b> 25; <b>Fortitude</b> 27, <b>Reflex</b> 19, <b>Will</b> 20<br/><b>Saving Throws</b> +2<br/><b>Speed</b> 6<br/><b>Action Points</b> 1</p><p class="flavor alt"><img src="http://www.wizards.com/dnd/images/symbol/S2.gif" /> <b>Claw</b> (standard, at-will) </p><p class="flavorIndent">Reach 2; +13 vs AC; 3d6+7 damage. </p><p class="flavor alt"><img src="http://www.wizards.com/dnd/images/symbol/Z2a.gif" /> <b>Smackdown</b> (immediate reaction, when an enemy moves into a position that flanks the two-headed troll, at-will) </p><p class="flavorIndent">The two-headed troll targets one creature flanking it; +11 vs Fortitude; the target is knocked prone. </p><p class="flavor alt"> <b>Double Actions</b></p><p class="flavorIndent">A two-headed troll rolls initiative twice, gets two turns during a round, and has a full set of actions (standard, move, minor) on each turn. Each set of actions corresponds to a different head. The troll’s ability to take immediate actions refreshes on each of its turns.</p><p class="flavor alt"> <b>Dual Brain</b></p><p class="flavorIndent">At the end of its turn, the two-headed troll automatically succeeds on all saving throws against the dazed and stunned conditions and against charm effects that a save can end.</p><p class="flavor alt"> <b>Troll Healing</b><img src="http://www.wizards.com/dnd/images/symbol/x.gif" /> <b>Healing</b></p><p class="flavorIndent">If the troll is reduced to 0 hit points by an attack that does not deal acid or fire damage, it rises on its next turn (as a move action) with 10 hit points.</p><p class="flavor alt"><b>Alignment</b> Chaotic evil&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b> Languages</b> Giant<br/><b>Str</b> 24 (+12)  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Dex</b> 10 (+5)  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Wis</b> 14 (+7)<br/><b>Con</b> 22 (+11)  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Int</b> 6 (+3)  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Cha</b> 10 (+5)</p><p class="flavor alt"><b>Equipment</b>: <a target="_new" href="http://ww2.wizards.com/dnd/insider/item.aspx?fid=3&ftype=2">hide armor</a> .</p><br/><p class="publishedIn">Published in <a href="http://www.wizards.com/default.asp?x=dnd/dutoc/161" target="_new">Dungeon Magazine 161</a>, page(s) 45, 60, 68.</p>
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